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Windows Graphics Programming - Win32 GDI and DirectDraw
Windows Graphics Programming - Win32 GDI and DirectDraw
Synopsis
The world's most complete guide to Windows graphics
programming!
- Win32 GDI and DirectDraw: Accurate, under the hood, and
in depth
- Beyond the API: Internals, restrictions, performance,
and real-life problems
- Complete: Pixel, lines, curves, filled area, bitmap,
image processing, fonts, text, metafile, printing, and
more
- Up to date: Windows 2000 and Windows 98 graphics
enhancements
- CD-ROM: Exclusive and professional quality generic C++
classes, reusable functions, demonstration programs, kernel
mode drivers, GDI exploration tools, and more!
Hewlett-Packard Professional Books
To deliver high-performance Windows applications, you
need an in-depth understanding of the Win32 GDI and
DirectDraw—but until now, it's been virtually
impossible to discover what's going on "behind" Microsoft's
API calls. This book rips away the veil, giving experienced
Windows programmers all the information and techniques they
need to maximize performance, efficiency, and reliability!
You'll discover how to make the most of Microsoft's Windows
graphics APIs—including the important new graphics
capabilities built into Windows 2000. Coverage
includes:
- Uncovering the Windows system architecture and graphics
system internal data structure
- Building graphics API "spies" that show what's going on
"under the hood"
- Detecting GDI resource leaks and other powerful
troubleshooting techniques
- Expert techniques for working with the Win32 GDI and
DirectDraw APIs
- Device context, coordinate space and transformation,
pixels, lines, curves, and area fills
- Bitmaps, image processing, fonts, text, enhanced
metafiles, printing, and more
Windows Graphics Programming delivers extensive
code, practical techniques, and unprecedented
insight—plus an exclusive CD-ROM containing original
system-level tools, kernel mode drivers, sample code, and
generic C++ classes for Windows graphics programming
without MFC. If you want to build Windows graphics
applications that deliver breakthrough performance and
reliability, you'll find this book indispensable.
Contents
- Preface
- Basic techniques and knowledge
- Windows graphics systems architecture
- GDI/DirectDraw international data structures
- Spying in the Windows graphics system
- Graphics device abstraction
- Coordinate spaces and transformation
- Pixels
- Lines and curves
- Areas
- Bitmap basics
- Advanced bitmap graphics
- Image processing using Windows bitmaps
- Palettes
- Fonts
- Text
- Metafile
- Printing
- DirectDraw and Direct 3D immediate mode
- Index
Commander ce livre au
prix de
91,58
€
87
€
Classé sous : Windows, Graphics, Techniques, Gdi, Directdraw
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